Friday, November 25, 2011

Cheap Earth Defense Force: Insect Armageddon Review

Earth Defense Force: Insect Armageddon

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  • New Intense squad based action with 3-player online multiplayer start to finish, and 6-player survival mode
  • Split-screen co-op returns for local multiplayer action
  • EDF’s trademark gameplay where you must kill thousands of swarming giant bugs and robots in a completely destroyable city
  • Over 300 weapons: assault rifles, rocket launchers, energy weapons, sniper rifles, grenade launchers and more
  • Four upgradeable armor types: Jetpack, Battle, Tactical, and Trooper

The bugs are back in Earth Defense Force: Insect Armageddon, and its no picnic for the world’s elite soldiers as the most concentrated giant insect invasion ever threatens human civilization unless the Earth Defense Force (EDF) can stop them! Earth Defense Force: Insect Armageddon from D3Publisher (D3P), is a co-op multiplayer Arcade Shooter that gives the player the ability to destroy thousands of giant bugs and turn an entire city to rubble in an unforgettable gaming experience built for replay. Earth Defense Force: Insect Armageddon is an Arcade style third-person shooter based in a not-so-distant Science-fiction future. The game features individual or squad-based action against hordes of alien insect and robotic enemies where your actions are all that stands between survival and extermination of the human race. Features include: 300+ weapons, four upgradeable armor types, improved graphics over the previous game in the EDF series, co-op and local multiplayer options, a new weapons

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List Price: $ 39.99

Price: $ 30.00

 

This review is from: Earth Defense Force: Insect Armageddon (Video Game)

You begin with one of four armor types (classes), and are able to unlock another after a mission is complete (so, 5 missions in and you’ll have them all).

Instead of leveling a character, you level your armor. I have my Battle Armor leveled to Rank 6 (with 8 being the max). It takes more XP to go from 5-6 than it does to go from 1-5. Fortunately, the harder difficulties give exponentially more XP.

There are 3 chapters, each containing 5 missions. They will take you around 15-25 minutes each. There is a surprising amount of variety in the missions – search for missing soldiers, blow up giant anthills, find a downed aircraft, etc.

The minimap shows your character’s position, your 2 allies’ positions (either friends or bots – after you beat the game once, you have the option of playing without bots), health drops, waypoints, and weapon drops (minibosses and bosses drop randomized weapons).

The loot is very enticing. In addition to leveling your armor (which provides you with more HP, class-specific abilities, etc.), there are around 200 weapons to purchase (ranked 1-8), and 107 weapons that are randomly dropped from bosses. After a playthrough on Normal difficulty, I had 22 of the 107. And unlike the recent Dungeon Siege III, the difference in loot (weapons) is massive and noticeable. A single upgrade to a weapon might double the damage, increase the turn speed, decrease reload times, and feature zoom as well. It’s a great system.

One of the final bosses dropped a weapon called the “Air Tortoise.” It fires 1 slow rocket and takes 10 seconds to reload. However, that rocket does 9,999 damage. Good stuff.

You’re looking at 5-6 hours for the initial playthrough, and 50-70 minimum to level up all classes and get the best drops (and finish on Inferno!).

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